Research: Applied Cognitive Psychology
For my PhD thesis my fields of interest were Artificial Intelligence and Virtual Environments. As far as Artificial Intelligence is concerned, I focused on things that had to do with human memorize capabilities. Mainly, I tried to simulate the learning and forgetting process of the human brain. The results of my research were being tested/evaluated and applied on Virtual Environments of Educational Software Games.
PhD Thesis
Title | Institution | Download |
Incorporating cognitive theories on reasoning and memorization in intelligent virtual reality educational games |
University of Piraeus
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PDF - PPS |
Below you may find a list of publications (White Papers and Journals) concerning my field of research. These publications are categorized by year, and you can find an abstract, the references, the full document along with Powerpoint Slides that have been used for presentation purposes (in the relevant conferences).
Journals
Title | Journal | Download | Resources |
Memory Features in Simulated Students to Improve the Software Engineering Process and the Performance of Intelligent Tutoring Systems |
Technlogy, Institution, Cognition and Learning Journal, Vol 1, pp. 303-322 |
PDF |
Abstract References |
Combining Software Games with Education: How effective can this be? |
Educational Technology & Society, Journal of International Forum of Educational Technology & Society and IEEE Learning Technology Task Force, April 2005, Vol. 8, No 2, pp 54-65. The acceptance rate of the journal is about 15%. Thus, publication of an article in Educational Technology & Society journal is evidence of a researcher’s distinction in the field. |
DOC - PDF |
Abstract References |
White Papers
2002 |
Title | Conference | Download | Resources |
Virtual Director: Visualization of Simple Scenarios |
Proceedings of the Second Hellenic Conference on Artificial Intelligence, SETN-02, Greece, Thessaloniki, pp. 3-14. |
PDF |
Abstract References |
VR-INTEGATE: A Knowledge-Based Authoring Tool for Virtual Reality Educational Games |
Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2002, Colorado, Denver) |
PDF |
Abstract References |
Multi-Tutor Game: Electronic Game Worlds for Learning |
Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA 2002, Colorado, Denver) |
PDF |
Abstract References |
Evaluation of a Virtual Reality Game for Education |
Proceedings of the international conference of information communication technologies in education, IN.E.AG 2002, Greece, Samos, pp.97-102 |
PDF - PPS |
Abstract References |
VR-ENGAGE: A Virtual Reality Educational Game that Incorporates Intelligence |
Proceedings of the 2nd IEEE International Conference on Advanced Learning Technologies (ICALT 2002, Russia, Kazan) |
PDF - PPS |
Abstract References |
Incorporating the Culture of Virtual Reality Games into Educational Software via an Authoring Tool |
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2002, Tinisia), 2, pp. 326-331 |
PDF - PPS |
Abstract References |
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2003 |
Title | Conference | Download | Resources |
Learning and Forgetting Aspects in Student Models of Educational Software |
Proceedings of the 10th International Conference on Human - Computer Interaction (HCI 2003, Greece, Crete) |
PDF - PPS |
Abstract References |
A simulated student-player in support of the authoring process in a knowledge-based authoring tool for educational games |
Proceedings of the 3rd IEEE International Conference on Advanced Learning Technologies (ICALT 2003, Greece, Athens) |
PDF - PPS |
Abstract References |
Individualizing a cognitive model of students' memory in Intelligent Tutoring Systems |
Proceedings of the 7th Conference on Knowledge-Based Intelligent Information & Engineering Systems (KES 2003, University of Oxford, United Kingdom), 2773, pp. 893-897. |
PDF - PPS |
Abstract References |
An evaluation agent that simulates students' behaviour in Intelligent Tutoring Systems |
Proceedings of the IEEE International Conference on Systems, Man and Cybernetics (SMC 2003, Washington D.C.) |
PDF - PPS |
Abstract References |
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2004 |
Title | Conference | Download | Resources |
On the motivation and attractiveness scope of the virtual reality user interface of an educational game |
Proceedings of the International Workshop on Interactive Visualisation and Interaction Technologies (IV&IT 2004), Krakow, Poland, LNCS 3038, pp. 962 ff. Small Acceptance Rate. |
PDF - PPS |
Abstract References |
On the interaction features of the virtual reality user interface of an educational game |
Proceedings of the ED-MEDIA World Conference on Educational Multimedia, Hypermedia & Telecommunications (ED-MEDIA) 2004, Lugano, Switzerland. |
PDF - PPS |
Abstract References |
Adaptive Hypermedia Research at the Department of Informatics, University of Piraeus |
Proceedings of the PAN-HELLENIC Workshop with international participation on Adaptive Educational Hypermedia Systems (AEHS) 2004, Athens, Greece |
PDF - PPS |
Abstract References |
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2005 |
Title | Conference | Download | Resources |
Initialising a cognitive user model of memory within a mobile game |
Proceedings of the 10th International Conference on Human - Computer Interaction (HCI 2005, Las Vegas, Nevada, USA) |
PDF - PPS |
Abstract References |
Multi-application player modelling and instruction provided by a knowledge-based authoring tool for educational games |
Proceedings of the 12th International Conference on Artificial Intelligence in Education (AIED 2005, Amsterdam) |
PDF |
Abstract References |
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2006 |
Title | Conference | Download | Resources |
Virtual Reality edutainment: cost-effective development of personalised software applications |
Proceedings of the International Workshop on Virtual Reality in Scientific Application and Learning 2006 (VRSAL 2006), held in conjunction with the 2006 International Conference in Computational Science and its Applications (ICCSA 2006), Glasgow, Scotland, LNCS. |
PDF - PPS |
Abstract References |
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